Anything that tastes it must succeed on a check, or be so disgusted that it cannot taste it again. Careful, it's contagious-if a player laughs during this, so does their character. Anyone who laughs-even a snicker-near this amulet must make a save or laugh uncontrollably for the next minute. There is a 1-in-6 chance each hour that some mishap befalls you (body possessed by outsider, soul lost forever, etc). You can now roam around, incorporeal, until you return to your body. When drunk, it puts the body into a deep coma and ejects the spirit. On the upside, you are immune to the beauty of nymphs and the ugliness of catoblepas. In combat, you must make a Wisdom check every round or lose track of which clown is which. You can barely tell a knight apart from his horse (which appears as a four-legged clown). It is very difficult to tell people apart. When worn, everything looks like a clown, and speaks in a mocking, clowning voice. On the command word, it becomes as hard as thick steel. Special properties of light are preserved: moonlight can induce lycanthropy, for example.
Later, the bottle can be unstoppered to allow the light back out again. When swung overhead (a small chain is attached for this purpose) the bottle absorbs ambient light. This is strong enough to mask other odors. When chewed, it fills the air with the smell of delicious fresh meat. If the comb takes 6 or more damage (it is not immune to lightning), it shatters. Any lightning attack within 10' is diverted to the comb instead. Will rattle ominously when a lie is uttered nearby. Reverts to a small (1") wooden token after 1 minute. Is destroyed/killed if it takes any damage. On land, cannot do anything except waddle to where you direct. Looks like a mechanical spider, 5' in diameter. Can hold 6 torches, and relight a new one as the old one burns out. Follows the associated amulet, or whoever is wearing it. When thrown on the ground, immediately grows into a 20' oak. Explodes like a stick of dynamite after 1d2+2 rounds. When activated, begins to glow hotter and hotter.
#D&D 5E TALES FROM THE YAWNING PORTAL MAGIC ITEMS FULL#
You get a full night's rest, but cannot be woken up. The book can then be reconstructed, but it takes a few days of writing for it to be recovered. If a book is pricked, it will steal the words. If you prick something, you steal all the color from it, but can later paint with those same brilliant colors (stored in the brush, controlled by imagination). This paintbrush has a needle on the back. Can be smoked for 5 minutes (or 5 one-minute segments). When smoked, it creates a huge cloud of smoke and allows the smoker to see through smoke and fog. (Does not create or destroy gold, just absorbs it.) If grown to 1,000,000 gp, it will come alive and try to take over the world. If grown to the size of 100,000 gp, golden tablet reveals great secret. Becomes more complex as it grows larger, adds features and companions. Can be "fed" gold to grow larger, adding to its. Give players a 3"x5" card to write on, to limit how much they can write. Whatever is written on one appears on the other. Best used on inanimate objects or people who can hold really, really, still. Can make things invisible, but wears off if the object moves, is moved, or even wiggles a bit. Roll a d10: 1 - tattoo on arm, 2 - arm injured, 3 - gained a ring, probably a wedding ring, 4 - ring missing, 5-10 - nothing special. It will return after 24 hours have elapsed.
If worn on a hand, the entire arm will vanish. Cannot be spun if there are any invisible undead nearby. Hums reassuringly when clutched, and warms your hand. Light points back towards dungeon entrance, vaguely. Shines as bright as a candle, but only when there are no other light sources. When tapped on an inert organic or semi-organic material (wood, dirt) it turns that stuff into edible foodstuffs, although it will be mushy and unpalatable.